Build mechanical parts for automation and factory expansion. Component recipes focus on producing mechanical and structural parts that enable automation systems, machine construction, and scalable production layouts.
What Are Component Recipes?
Component recipes transform intermediate materials—such as planks, ingots, and fibers—into parts like gears, pulleys, fasteners, and bearings. They are not end products; instead they act as connective elements between machines, conveyors, and production systems.
Common Component Recipe Types
Mechanical Parts
Mechanical components such as gears, pulleys, and bearings are required for machines that involve movement, rotation, or speed control. These parts are commonly used when building advanced processors, assemblers, and automation chains.
Fasteners and Structural Components
Items like nails and rivets are frequently used in construction-related recipes. They support factory expansion, infrastructure upgrades, and certain machine assemblies.
Textile-Based Components
Some components rely on processed fibers, such as linen thread or rope. These are often required for transport mechanisms or mechanical structures.
How Component Recipes Fit Into Production
Component recipe outputs are commonly used as:
- Inputs for machines and automation devices
- Required materials for expanding factory layouts
- Intermediate parts for advanced crafting chains
As automation complexity increases, stable component production becomes essential to avoid bottlenecks. For practical setups, see the Automation Guides and Production Systems pages.
When to Focus on Component Recipes
- Early Game: Limited use, mostly for basic construction
- Mid Game: Core production priority
- Late Game: Continuous production for large-scale automation
Related Guides and Systems
- Automation Systems Overview
- Production Line Planning Guide
- Items Used in Mechanical Crafting