Alchemy Factory Items

Complete items overview: categories, uses, and how they connect into production chains.

Alchemy Factory features a large and growing collection of items that form the foundation of every production line, automation setup, and alchemy process. From basic raw materials gathered early on, to crafted components and advanced potions, understanding how items work — and how they connect — is essential to building an efficient factory.

This page is the central hub for item-related information. We organize items by function and progression stage so both new and returning players can quickly find what they need and understand where each item fits into the bigger system.


How Items Work in Alchemy Factory

Items in Alchemy Factory are rarely isolated — most exist as part of a production chain:

  • Raw materials are gathered or harvested
  • Raw materials are processed into intermediate components
  • Components are combined into sellable products or advanced materials
  • Finished items generate income or unlock progression

Because of this interconnected design, items are best understood by category rather than one-by-one. Below you'll find the major categories with quick usage notes and links to deeper pages.


Item Categories Overview

Each category below includes a short description and a link to a detailed page. Click a card to jump to the full category guide.

Raw Materials

Raw materials are the starting point of nearly all production lines. These items are typically gathered directly from the environment or produced with minimal processing.

Common characteristics:

  • Used early in the game
  • Required in large quantities
  • Feed directly into component and solid production

Examples include wood-based resources, stone, ores, basic liquids, and plant materials.

→ See full category: Raw Materials in Alchemy Factory

Read Full Raw Materials

Components

Components are intermediate items crafted from raw materials. They are essential for building machines, extending production lines, and enabling automation.

Key points:

  • Central to Levels 2–4 progression
  • Frequently referenced in beginner and automation guides
  • Often reused across multiple production chains

If a factory slows down unexpectedly, component shortages are often the cause.

→ See full category: Components in Alchemy Factory

Read Full Components

Potions

Potions represent one of the core outputs of the alchemy system. They are typically crafted from processed materials, liquids, and magical ingredients.

Why potions matter:

  • Common mid-game products
  • Often used as sellable goods
  • Closely tied to alchemy progression

Potion production usually becomes relevant after basic automation is established.

→ See full category: Potions in Alchemy Factory

Read Full Potions

Liquids

Liquids include water, essences, and processed fluids used in alchemy and crafting. Many production chains require liquid handling alongside solid materials.

Important notes:

  • Often overlooked by beginners
  • Essential for potion and advanced item recipes
  • Can create bottlenecks if not planned properly

Liquids usually become more important from Level 3 onward.

→ See full category: Liquids in Alchemy Factory

Read Full Liquids

Herbs

Herbs are plant-based ingredients commonly used in alchemy-related recipes. They are often grown, harvested, or processed before use.

Typical uses:

  • Potion crafting
  • Ingredient refinement
  • Specialized production chains

Herbs tend to introduce farming or growth-based mechanics into the factory.

→ See full category: Herbs in Alchemy Factory

Read Full Herbs

Seeds

Seeds are used to grow plants and herbs. While they may seem minor early on, seeds enable scalable and repeatable resource generation later.

Key role:

  • Support herb and plant production
  • Enable long-term sustainability
  • Reduce reliance on manual gathering

→ See full category: Seeds in Alchemy Factory

Read Full Seeds

Fertilizer

Fertilizers are auxiliary items that improve plant growth or efficiency. They are not always required but can significantly boost output.

When fertilizers matter:

  • Medium to late-game farming
  • High-throughput herb production
  • Optimization-focused factories

→ See full category: Fertilizer in Alchemy Factory

Read Full Fertilizer

Solid Materials

Solid materials are processed materials used in construction, crafting, or as inputs for other systems.

They often sit between raw materials and components and may be required in bulk for structural builds.

→ See full category: Solid Materials in Alchemy Factory

Read Full Solid Materials

Fuel

Fuel items power machines or production processes. Without a stable fuel supply, automation chains may stop entirely.

Fuel management becomes more important as factories scale up.

→ See full category: Fuel in Alchemy Factory

Read Full Fuel

Currency

Currency items represent money or trade value. These items are usually produced for selling rather than crafting.

They are critical for:

  • Unlocking progression
  • Expanding the factory
  • Purchasing upgrades

→ See full category: Currency in Alchemy Factory

Read Full Currency

Magic Items

Magic items include enchanted materials, essences, or special alchemy-related outputs. These items often unlock advanced recipes or systems.

They tend to appear later in progression and may require complex production setups.

→ See full category: Magic Items in Alchemy Factory

Read Full Magic Items

Relics

Relics are rare or special items. They may be tied to exploration, advanced systems, or unique mechanics.

Relics are usually not mass-produced and often serve niche purposes.

→ See full category: Relics in Alchemy Factory

Read Full Relics

Miscellaneous Items

Miscellaneous items include objects that do not cleanly fit into other categories but still serve specific gameplay roles.

These items are often situational but can still be important in certain production chains.

→ See full category: Miscellaneous Items in Alchemy Factory

Read Full Miscellaneous Items

What to Read Next

Depending on your current progress, we recommend:

  • New players: Start with Raw Materials and Components
  • Mid-game players: Explore Potions, Liquids, and Herbs
  • Optimization-focused players: Review Fuel, Fertilizer, and Advanced Components