Fertilizer items are used to boost plant growth, stabilize farming output, and support continuous herb production in Alchemy Factory.
While fertilizer systems are not required immediately, they become essential once factories rely on plants as core inputs for recipes and potions. This page explains how fertilizer items work and why they matter.
What Are Fertilizer Items?
Fertilizer items are special resources that:
- Improve plant growth or yield
- Reduce downtime in farming systems
- Support stable herb and seed production
Unlike fuel, fertilizer is not consumed everywhere. It is context-specific, primarily tied to plant-based production.
Common Fertilizer Types
Basic Fertilizer
Basic fertilizer is typically:
- Easy to produce
- Used in early farming setups
- Designed to stabilize initial plant growth
It helps reduce manual intervention during early nursery management.
Advanced Fertilizer
Advanced fertilizer usually:
- Requires processed components or potions
- Supports higher-output farms
- Appears in mid-game production
It becomes relevant once plant inputs are used across multiple systems.
Growth-Related Potions
Some potions function as fertilizers or growth enhancers. Examples include:
- Growth Potion
- Panacea Potion (in farming contexts)
These items often combine liquid and herb systems, introduce more complex production chains, and reward automation-focused players.
Fertile Catalysts
Fertile catalysts are specialized items that:
- Enhance efficiency rather than raw output
- Support advanced or optimized farms
- Are usually limited in scope
They are not required for basic progression but help refine large-scale setups.
When Fertilizer Becomes Important
Fertilizer systems matter once:
- Herbs become production bottlenecks
- Manual harvesting becomes repetitive
- Multiple recipes depend on plant inputs
At this point, unstable farming output can slow the entire factory.
Common Fertilizer Mistakes
Players often:
- Ignore fertilizer until plants become a problem
- Overinvest in fertilizer too early
- Apply advanced fertilizer before stabilizing basic farming
Fertilizer works best as a support layer, not a replacement for good farm layouts.
How Fertilizer Connects to Other Systems
Fertilizer interacts closely with:
- Herbs and Seeds → core plant inputs
- Potions → growth and enhancement recipes
- Automation → continuous farming output
- Blueprints → reusable nursery layouts
A weak farming system often causes downstream production instability.
What to Read Next
If you are working with fertilizer systems:
- Herbs & Seeds – Core plant mechanics
- Potion Production – Growth-related recipes
- Early Game Blueprints – Nursery layouts and planning
If your factory stops producing even though plants and inputs are available, the issue is often not fertilizer itself but how it interacts with other systems.
→ Read Why Your Factory Is Not Working in Alchemy Factory to diagnose common production failures.
Final Notes
Fertilizer is not about maximizing speed — it is about predictability. Factories that rely on plants but ignore fertilizer often struggle with inconsistent output.
As Alchemy Factory continues through Early Access, fertilizer mechanics may change. This page will be updated as systems evolve.